Gaming Mouse Market Worth $ 9.50 Billion by 2028 – Exclusive Report by Emergen Research

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Gaming Mouse Market Worth $ 9.50 Billion by 2028 – Exclusive Report by Emergen Research

August 16
12:26 2021
Implementation of wireless technology in mouse along with increasing consumer spending for realistic gaming experience are driving gaming mouse market growth

According to a recent analysis by Emergen Research, the global gaming mouse market size was USD 3.50 Billion in 2020 and is expected to reach USD 9.50 Billion at a CAGR of 13.2% by 2028. Rising disposable incomes, primarily in the developing economies along with increasing passion for gaming among youth is driving the global gaming mouse market.

A gaming mouse with snappy sensors and ergonomic grip is a necessary tool for exploring full potential in games. Mouse that are designed specifically for gaming purpose give that extra accuracy and bold response that can transform gaming experience. Advanced features in gaming mouse, including faster response time, programmable buttons, adjustable weight, dots per inch settings, and snappy sensors is resulting in product’s popularity.

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Key Findings From the Report:

  • Based on product type, the MOBA segment is forecast to register a growth rate of 13.7% during the forecast period. The robust growth can be attributed to the surging demand for ergonomic designs and comfortable grip along with better availability of MOBA model.
  • Based on distribution channel, the online segment accounted for a major chunk of the market revenue share in 2020 and is expected to gain major traction through 2028. This can be attributed to the availability of reliable online shopping platforms, special discounts, and convenience of doorstep deliveries. Increasing consumer preference for travel-free, convenient, and non-physical shopping experience will drive gaming mouse sales through online channels.
  • Based on End-use, the internet cafe segment is expected to account for the largest revenue share of the global gaming mouse market through 2028. Increasing number of gamers across the globe and focus of the gamers on an uninterrupted advanced gaming experience is bolstering segment’s growth.
  • Asia Pacific is expected to register fastest growth rate during the forecast period. This can be attributed to the increasing acceptance of e-sports as a profession, growing consumer preference for simulated gaming experience, and rise in investments by private investors in gaming technology in the region.
  • Key players operating in the global gaming mouse market include Corsair, Genius, HyperX, Logitech, Roccat, Microsoft, MADSCATZ, Razer, RAPPOO, and BLOODY among others. Rising investments by the key industry players in R&D for product enhancement will bolster gaming mouse market growth over the analysis period.

Key Growth Prospects: The report specializes in examining the major growth prospects of the global Gaming Mouse market, such as new product launches, collaborations, joint ventures, mergers & acquisitions, agreements, partnerships, and the progress of the key market players functioning in the market, on regional and global levels.

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The market intelligence report exhaustively examines the market value, share, demand, growth prospects, latest and historical trends, manufacturers, gross revenue collection, competitive terrain, market growth forecast, available products, and end-use applications.

Geographical Terrain of the Global Gaming Mouse Market:

  • North America (U.S., Canada, and Mexico)
  • Europe (Germany, France, the U.K, Russia, and Italy)
  • Asia Pacific (China, Japan, Korea, India, and Southeast Asia)
  • Latin America (Brazil, Argentina, Colombia, etc.)
  • Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria, and South Africa)

Emergen Research has segmented the global gaming mouse market on the basis of product type, distribution channel, end-use and region:

  • Product Type Outlook: (Revenue, USD Billion; 2018-2028)
    • MMO Mouse
    • Moba Mouse
    • FPS Mouse
    • RTS Mouse
    • ALL-Purpose Mouse
  • Distribution Channel Outlook: (Revenue, USD Billion; 2018-2028)
    • Online
    • Retail Stores
  • End-use Outlook: (Revenue, USD Billion; 2018-2028)
    • Personal
    • Internet Café

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Table Of content

Chapter 1. Methodology & Sources

    1.1. Market Definition

    1.2. Research Scope

    1.3. Methodology

    1.4. Research Sources

          1.4.1. Primary

          1.4.2. Secondary

          1.4.3. Paid Sources

    1.5. Market Estimation Technique

Chapter 2. Executive Summary

    2.1. Summary Snapshot, 2018-2028

Chapter 3. Key Insights

Chapter 4. Global Gaming Mouse Market Segmentation & Impact Analysis

    4.1. Global Gaming Mouse Market Segmentation Analysis

    4.2. Industrial Outlook

          4.2.1. Market indicators analysis

          4.2.2. Market drivers analysis

                    4.2.2.1. Growing preference of e-sports

                    4.2.2.2. Growing demand for realistic gaming experience

          4.2.3. Market restraints analysis

                    4.2.3.1. High cost of advanced gaming mouse

                    4.2.3.2. Availability of fake products in the markets

    4.3. Technological Insights

    4.4. Regulatory Framework

    4.5. Porter’s Five Forces Analysis

    4.6. Competitive Metric Space Analysis

    4.7. Price trend Analysis

    4.8. Covid-19 Impact Analysis

Chapter 5. Global Gaming Mouse Market Product Type Insights & Trends, Revenue (USD Billion)

    5.1. Product Type Dynamics & Market Share, 2018 & 2028

          5.1.1. MMO mouse

          5.1.2. MOBA mouse

          5.1.3. FPS mouse

          5.1.4. RTS mouse

          5.1.5. All-Purpose mouse

Chapter 6. Global Gaming Mouse Market Distribution Channel Insights & Trends, Revenue (USD Billion)

    6.1. Distribution Channel  Dynamics & Market Share, 2018 & 2028

          6.1.1. Online

          6.1.2. Retail Stores

Chapter 7. Global Gaming Mouse Market End-Use Insights & Trends, Revenue (USD Billion)

    7.1. End-Use Dynamics & Market Share, 2018 & 2028

          7.1.1. Personal

          7.1.2. Internet Cafe

Continue..!

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